[PunRPC]
public void Head2(object[] obj)
{



if ((string)obj[1] == "Non")
{

PhotonNetwork.Destroy(Player頭生成);

Player頭.SetActive(true);
Player髪.SetActive(true);
}
else
{
if (Player頭生成 != null)
{
PhotonNetwork.Destroy(Player頭生成);
Player頭.SetActive(true);
Player髪.SetActive(true);
}
//if (myPV.isMine)


//Player頭生成.transform.localScale = new Vector3(1, 1, 1);
photonView.RPC("頭3", PhotonTargets.All, obj);
}

}