メモリリークが発生しているのですがどこを修正すればいいのかわかりません。
アンドロイドアプリに課金処理を実装しようとしてIAPにplay consoleの公開鍵をverifyしようとすると発生します。
A Native Collection has not been disposed, resulting in a memory leak. Allocated from:
Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator)
UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[])
UnityEditor.Connect.PurchasingService:SubmitGooglePlayKey(String, Action`1, String)
UnityEditor.Connect.EnabledState:SubmitGooglePlayKey()
UnityEditor.Connect.EnabledState:RequestUpdateOperation()
UnityEngine.UIElements.Clickable:Invoke(EventBase)
UnityEngine.UIElements.Clickable:ProcessUpEvent(EventBase, Vector2, Int32)
UnityEngine.UIElements.Clickable:OnMouseUp(MouseUpEvent)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.TextElement:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)・・・