>>212
https://imgur.com/lOxmncE
こういう感じ?弾はプレハブをinstantiateで生成してるでいいのか?

GameObject Player;
SpriteRenderer Renderer;
public float x;
public bool left;


void Start()
{
Player = GameObject.Find("Player");
Renderer = Player.GetComponent<SpriteRenderer>();
left = Renderer.flipX;

}

void Update()
{
if (left == true)
{
x = -0.05f;
}
else
{
x = 0.05f;
}
transform.Translate(x, 0, 0);
}