後半、課金のチェインヒットのスキルないのは縛りプレイもいいとこだなこれ 0149Now_loading...774KB2014/04/13(日) 08:36:50.73ID:BsleyjMG>>137 v. 1.0.7 - 2014.IV.12. Shrine activated with prototype bombing refreshes the mana pool when the gem's mana value is consumed, and shows a warning if there's not enough mana Fixed: Spiritforge-controlled towers didn't upgrade their gems if there wasn't enough mana Also, Spf-towers' upgrades at wave starts discarded the player's selected spells Fixed: The vfx around the socketed GoE when casting a WoE spell at field X5 was displaced The GUI-locking Forgotten appearance leaves the time speed as it is (instead of the former 1x), and sets it to 1x only if it's paused Save slots say 'Loading...' until the server's response arrives (to avoid overwriting a supposedly missing saved game by starting a new one) Dragging a gem on another to combine gives a warning if there's not enough mana Wizard level is limited at 10.000 Xp requirements increased above wizard level 500 Battles can't be started with negative skill points left A warning panel with a retry button pops up if saving or loading fails Major balance flaw busted: xp and mana values of several entities drastically decreased 0150Now_loading...774KB2014/04/13(日) 09:14:01.30ID:2fj5DhGT>>148 課金せずに苦行を続けながらクリアするのと とっとと課金してサクッとクリアしてさっさとやめるの どっちがいいか悩むところだな…… 0151Now_loading...774KB2014/04/13(日) 12:02:56.29ID:BsleyjMG>>149 v. 1.0.8 - 2014.IV.12. Fixed: Shrine activated with prototype bombing subtracted the mana but didn't activate if mana was between 1x and 2x of the gem's value. Shrine rapid bombing infobox now shows the highlighted inventory gem's details. Fixed exploit: A shadow left alive with only traps on the field generated infinite mana and xp via spawnlings. Spawnlings now give 0 xp and minimal mana, and get slightly more hp over generations. Fixed: fragments acquired in endurance could have rarity levels lower than than the minimum stated at the battle traits panel. (sorry Everyone!) Fixed: when continuing in endurance with battle traits set before battle, the endurance initial wave number ignored the traits wave increment. 0152Now_loading...774KB2014/04/13(日) 12:05:08.19ID:LNPlKxZL>>140 今作から新規でやり始めたけど最初は複雑すぎた 覚えたら逆に面白いけど、 ・ハイスコア形式の経験値システム ・高グレード>>>>低グレードの宝石過ぎてほとんどのステージを1,2個の宝石でクリア ・上記の通り宝石1,2個で運用するのに運要素のビーコンとシャドウでパー がちょっとな…
わかったら100年ROMってから死ね 0169Now_loading...774KB2014/04/14(月) 00:37:13.40ID:X9xymp17 コンパスという隠し要素があるというネタバレはきれいなネタバレ コンパスには課金要素があるというネタバレは汚いネタバレ 0170Now_loading...774KB2014/04/14(月) 00:41:52.78ID:rsclQ79S エンドレスモード全waveスキップしてフリーズ連打うますぎわろた 0171Now_loading...774KB2014/04/14(月) 04:14:22.18ID:1h9GbLHu steamにきてからあっちで課金したいけど我慢できん、買おうかな 0172Now_loading...774KB2014/04/14(月) 08:17:43.66ID:WGVfz31W>>151 v. 1.0.9a - 2014.IV.13. Critial bug fixed: Fields with tome chambers didn't let the player in if the skill requirement to open the chamber wasn't met.
v. 1.0.9 - 2014.IV.13. Frozen corpse explosion is now properly told to damage a nearby monster with 100% of the exploding mosnter's max hp. Fixed: K3's journey note page was given after field K4. Fixed: spire took priority for gems set to 'nearest to orb'. Volume of the trap attack sound decreased. Reduced the headache inducing vfx of the scythe gate, possession obelisk, sealed GoE replica strikes. Disabled the distracting right-click flash player menu. Fixed lag when stepping 10 skill levels. Selling a talisman fragment gives a floating '+x shadow cores' text message now. Hovering over a gem with the mouse and pressing 4/5/6 instantly casts the enhancement spell on the highlighted gem. Specters move slower and arrive farther from the targeted gem. On the map screen, field infoboxes show if the player has to acquire a skill before trying to open the field's tome chamber.
v. 1.0.8a - 2014.IV.13. Hopefully fixed critial error: logged in players new to the game couldn't start a game in an online slot as all 3 slots froze in 'loading...' state. 0173Now_loading...774KB2014/04/14(月) 09:47:19.81ID:RICSyLpH 課金する時、日本のカードでデーター入力すると後は自動的に日本円からドルに変わって課金してくれるんですか? 0174Now_loading...774KB2014/04/14(月) 14:18:44.67ID:j0Kfb0z7 と言うかカードで5j支払われる どっちにせよこっちで考えることは何もない 0175Now_loading...774KB2014/04/14(月) 17:02:02.45ID:V+tS9IuA 壁で土地の2*2を埋めとけば、ビーコンの発生を抑えたり、固定できる 0176Now_loading...774KB2014/04/14(月) 18:40:07.20ID:SxIhkuJv マナシャードとテンプルも出なくなるけど元々役に立たんからいらんしな 0177Now_loading...774KB2014/04/14(月) 19:39:00.04ID:icXoikyO 沸き潰しした場合マナシャードはマナに直接加算されてる気がする 0178Now_loading...774KB2014/04/14(月) 20:08:16.26ID:puT4S9uJ>>174 はい、そうですねあまり考えず課金してみようと思います、どもです。 0179Now_loading...774KB2014/04/14(月) 20:45:33.25ID:zOOzl2ax クレカもっていないのだが、Vプリカでも課金できる? 0180Now_loading...774KB2014/04/14(月) 22:56:50.59ID:UZpQ0O4T 黄色だけ異常に強いな 0181Now_loading...774KB2014/04/14(月) 23:32:27.28ID:rhuzLF9T 終盤の某ステージでのshadow core稼ぎを最適化してみました。 Wizard Level 250で毎分300scくらい稼げます。 一応ネタバレです。 http://blog.livedoor.jp/strpeer/archives/38270825.html#more
このへんが無課金の限界? 0198Now_loading...774KB2014/04/16(水) 23:22:07.56ID:il46V7tI 無課金でX5までクリアできたよ Sマップの行き方がわからん 0199Now_loading...774KB2014/04/16(水) 23:34:21.17ID:NS3vZ8Ez 無課金Lv180だけどレベル上げめんどい 0200Now_loading...774KB2014/04/16(水) 23:38:06.82ID:J2RIwlCv アチーブメントをコツコツクリアしてけばなんかなりそうだな する気もないけど 0201Now_loading...774KB2014/04/17(木) 02:20:18.26ID:PwpJV+h0 基本のポイント ・タワーに入れる宝石は2色のもの(ただし好みで2色〜4色でOK) 2色〜4色だと攻撃力ボーナスが高い。追加効果のボーナス低下を考えると2色が一番効率良い。 ・罠に入れる宝石は1色のもの 1色だと特殊効果に大きなボーナス。 ・フリーズ中に倒すと爆発して連鎖ダメージ ・罠にエンチャントスペルかけると永続なので活用すること ・呪いスペルは、倒しきれなくてオーブにつっこむ敵にかけるのが一番有効 ・ビームスペルはヒット数が稼げるのでマナ吸収かブラッドバウンドで使う 0202Now_loading...774KB2014/04/17(木) 11:43:50.45ID:9MXltXuT>>172 v. 1.0.10 - 2014.IV.16. The failed critical fix of v.1.0.9a (tome chamber fields not opening) has been finally really fixed. Fixed achievements: 'Lockpick O4' (-> O6), 'Almost', 'Flea trap' (for these, shots blinking instantly to monsters reaching the orb count as orb kills), 'Put the lights out' (xp reward was added to apparition kills xp), 'Early harvest' achievements (rounding errors). The 'skill level cap increased' text doesn't appear anymore every 10 levels after reaching the ultimate limit. Fixed: tombs' paths could be closed right after breaking them open, resulting in all the monsters stuck at the tomb location. Many of the late game fields made slightly easier. Pressing D or U over a gem gives 'not enough mana' now if needed. Gem enhancement shrines give less damage bonus and are not given by sparks. Rolling over a skill with not enough mana to upgrade shouldn't give a sound anymore. Loot should now properly be given when charging the nodes at field X5, and the nodes should zap the orb if they're not charged by the arrival of the final wave. Gems can't be swapped or combined with gems in Spiritforge towers anymore. 0203Now_loading...774KB2014/04/17(木) 13:24:55.16ID:sSQ3MPyd ・ビームスペルはヒット数が稼げるのでマナ吸収かブラッドバウンドで使う って言うことは、ヒット数のロック外すのにも使えそうだな 0204Now_loading...774KB2014/04/17(木) 13:51:29.65ID:sSQ3MPyd 今ふと思いついて低レベルの黒ジェム罠に敷き詰めて 最後に全部合成したら強えw これはこうやって使うのか 0205Now_loading...774KB2014/04/17(木) 17:47:02.27ID:xKuS+4NM>>203 ウィザードロックの通常攻撃ヒット数ロックはボルトビームバラージュの攻撃対象にならないよ 0206Now_loading...774KB2014/04/17(木) 23:36:28.07ID:eG6rOiQY>>204 赤のがヒット数稼げるよ。ヒット数の累計は黒じゃなくてもいいので 0207Now_loading...774KB2014/04/17(木) 23:47:29.18ID:EQRmSpQ2 積んだら何すりゃいいのこれ? 0208Now_loading...774KB2014/04/17(木) 23:58:07.04ID:O/eYJmqn レベリングじゃないすかね タリスマン掘りはあんまり戦力にならんから 0209Now_loading...774KB2014/04/18(金) 01:13:53.53ID:FPIJl4NY ジャイアント以外のwaveでサモンしてmanaを稼いで塔強化にあてる 0210Now_loading...774KB2014/04/18(金) 01:31:11.48ID:h7y/Y11I 難易度LoomingをGlaringにする、これだけできつい そこに縛り追加で倍率上げなんてする余裕ないんだけど単に下手なだけなのか 0211Now_loading...774KB2014/04/18(金) 01:36:40.39ID:pFQJYksR とりあえず倍率ageずにGlaringでやってXP稼いでレベルあげてみては ひと通りステージこなしたらレベルもスキルもそこそこ上がるだろうし 0212Now_loading...774KB2014/04/18(金) 08:18:24.43ID:4OnGnEgq 入り口のほうにマナリーチの罠敷き詰めておくのってちゃんと効果あるんだな 試してみたら楽になった 0213Now_loading...774KB2014/04/18(金) 08:23:32.83ID:NqrBTUlT むしろ主力 0214Now_loading...774KB2014/04/18(金) 09:09:43.74ID:9mupqFei>>202 v. 1.0.12 - 2014.IV.17. Sc farming via the Chasing shadows trait and scripted flying ones on story-related fields made less lucrative. The Chasing shadows trait summons shadows spread wider in time, and declares now that some of them might be pushed to endurance. Fixed exploit: using the Chasing shadows trait on field F1 and restarting spawned shadows on each other for easy farming. Shadows level up slower, they are less frustrating at higher wizard levels. Beam and barrage info panels also tell now that they instantly socket the enhanced gem. Earned achievements should appear in the outcome panel without red locks now. Each endurance monster gets 2% mana burn as an intrinsic ability. Fixed the compass secrets, those players who completed the feat earlier should get have all the rewarded fields unlocked.
v. 1.0.11 - 2014.IV.17. Destroying wizard locks on walkable ground will make the monsters rethink their closest path to their goal. Fixed: save slot transfer buttons blink when the saved games screen appears the first time. Fixed the 300/600/900 max damage gem achievements - now you can get them by amplifying the gems as well ('raw damage' changed to 'effective damage'). Releasing shift while creating gems exits the batch gem creating mode (similarly to how building placement already works). Changed the sound of gems picked out of buildings and placed in the inventory. Tombs already open at the start of the battle shouldn't be fired at by gems in towers anymore. Fixed 'bone shredder' achievement (was given only at 1.000 killed monsters instead of 600). 0215Now_loading...774KB2014/04/18(金) 10:43:33.76ID:biYdt83F 影から得られるシャドウコア減りすぎぃ! 0216Now_loading...774KB2014/04/18(金) 14:31:19.59ID:NqrBTUlT 締め付けばかり厳しくなって爽快感が失われていくな…… 0217Now_loading...774KB2014/04/18(金) 23:52:31.34ID:m+mH8h6Q B3って宝石を爆弾にして倒さなあかんの? 0218Now_loading...774KB2014/04/19(土) 00:36:48.99ID:VLOiYXuT B3は罠でクリアしないといけないじゃないかな? 0219Now_loading...774KB2014/04/19(土) 01:47:45.42ID:wDJ6291m B3は毒罠敷き詰めだなー プレイスタイルによってはここだけスキル構成変えないとキツイ 0220Now_loading...774KB2014/04/19(土) 05:45:39.28ID:xRoXJ3+E あっ罠か trap使ってなかったから忘れてた 0221Now_loading...774KB2014/04/19(土) 08:18:14.77ID:z645L4TH 最初からずっと毒罠主力の俺には死角はなかった 0222Now_loading...774KB2014/04/19(土) 15:03:54.73ID:O7lZ+/cs >レアリティの10の位によって白→茶→黄緑→水色→黄→橙→緑→青と色が変わっていくようだ