俺らは何故出来ないぃ〜 0092Now_loading...774KB2014/04/03(木) 10:12:59.17ID:GgIWEAPp For those requesting dates/answers about GemCraft, we have no date. It's currently in testing. 0093Now_loading...774KB2014/04/03(木) 20:50:37.71ID:Hw1TtfAb 大変そうだな デートもしてないなんて俺みたいじゃねーか 0094Now_loading...774KB2014/04/03(木) 21:19:02.78ID:N1ZlT3WI 「お前らからのデートの申込の答えはノーだよ!今相手を吟味中だ」
あとなんか高レベルジェム1個置くより それなりのレベルのジェムたくさん置くほうが強くなってね? 0103Now_loading...774KB2014/04/05(土) 14:02:41.67ID:D09DNDAc ちょっとアチーブ取るかーと思って序盤のマップオーブ強化のみして流したらちょっと笑った 0104Now_loading...774KB2014/04/05(土) 14:15:42.91ID:rq2DbI7o どこが少しの遅れだよww 0105Now_loading...774KB2014/04/05(土) 18:41:31.70ID:qMjvD/QL ひとつのステージに穴3つあるけどふたつはMagician'sPouchを課金して買わないとプレイできないのかな? 0106Now_loading...774KB2014/04/05(土) 20:53:17.43ID:ra9kxFWD 縛り厳しいな スキルポイント使い切れん 0107Now_loading...774KB2014/04/06(日) 02:54:53.85ID:eQrYo3Q9 余ってる分はマナ初期値になるからいいじゃん 0108Now_loading...774KB2014/04/06(日) 08:03:02.74ID:toum1K0W 更新来ました v. 1.0.1 - 2014.IV.05. Orb damage feature removed - sorry, but it toally broke the game... connected achievements have been modified to be banishment and banishment cost decrement related Many mysterious bugs possibly fixed (trying to have more than 32 sounds playing simultaneously could have broken the game in many cases) Endurance mode generally made harder (adjusting ultiple parameters) Fury skill xp bonus decreased to 2% per level Enraging general xp bonus decreased to 20% Xp gain talisman fragment property decreased to 50% Online save slots emphasized over local save slots (load screen + infobox for local slots on map screen) Fixed: mouse wheel not working where it should (map, achievements screen, journey notes, options) Fixed exploit: orange style gembombing on spark with low mana (thanks TOTOzigemm!) 0109Now_loading...774KB2014/04/06(日) 16:50:44.11ID:i1D9he/9 課金要素は、何があるかわかる?それと課金はペイパルでしかできない? 0110Now_loading...774KB2014/04/07(月) 23:44:56.52ID:ze61IfqK 見つけた破片貼っときますね +?% xp gained +? initial mana +?% of wizard level goes to initial xp and mana +?% mana shard harvesting speed +?% mana for starting waves early
+?% damage to (reavers, swarmlings, giants, flying ones, buildings)
B→ShiftでWave板にボムったあと、主力兵器つかんでボン!が多すぎて萎える 0116Now_loading...774KB2014/04/09(水) 07:59:18.94ID:S6XTQe5k しっかりキャンセルする癖をつけろとしか 0117Now_loading...774KB2014/04/09(水) 11:08:01.10ID:tvGaOAIE Create a grade 3 gem with 600,900, raw max damage. これってどうやって作ればいいの? grade3 x grade4↑ →上位のgradeになっちゃう grade3 x grade3 →grade4になっちゃう grade3 x grade2 →合成しまくったけど上限があるっぽい 0118Now_loading...774KB2014/04/09(水) 11:23:20.16ID:dSUVkmz7 俺もよくわかんねーけど、max damageあがってジェムもどってくるshrineあったからそれかなぁ? 0119Now_loading...774KB2014/04/09(水) 11:42:11.56ID:tvGaOAIE>>118 なるほど、試してみる ちなみにアンプじゃダメだった いくら合成しても通常状態のGrade3の黄色ジェムの最高ダメは200止まり 0120Now_loading...774KB2014/04/09(水) 15:14:00.29ID:6g2jyFKa>>108 v. 1.0.2 - 2014.IV.07. Field Q6 requirement info text properly says P3 instead of R1 Orb strengthening tutorial panel text updated Gem bomb spell info text updated, 'gem anvil' left from GCL removed; dragging gems (either bombs or not) on the mana pool destroys the gem, giving back mana Using mouse wheel over skill and battle trait not obtained yet doesn't reveal its description anymore Deleting saved games now needs a click and pressing D instead of double-clicking to avoid accidental loss of saved data Fixed: pressing 1..6 (spells) while dragging the gem makes the gem stuck and unusable Fixed: masonry skill raised above 100% initial building cost discount makes building amplifiers give mana instead of being free (like for other buildings) Fixed: dropped orblets could be blocked from the orb. Shadow core drop bonus by wizard level capped at level 500 Apparitions, specters, spires, shadows give more sc than before, up to wizard level 500 Enraged waves have a monster cap of 999 (dropping more gems still increases xp per monster) Fixed some typos 0121Now_loading...774KB2014/04/09(水) 15:43:04.46ID:6g2jyFKa>>120 v. 1.0.5 - 2014.IV.08. Major bug fixed: placing building near the edge of the field while monsters arrive from an incoming path could have those monsters go through obstacles, fall out of the system, and leave the monster counter above zero, resulting in the battle never ending Gem component skills properly tell now that they grant their corresponding component for every battle Fixed: at the end of endurance runs, fragments found prior to the start of endurance got rarity boost again, consuming +1 rarity booster Battle traits tutor panel now points to the Orblets trait Fixed: a shadow killed by a shrine as the very last enemy didn't give shadow cores Fixed some typos
v. 1.0.4 - 2014.IV.07. The game should also run on Internet Explorer Setting a difficulty, returning, then selecting a vision field sets the difficulty back to looming The Forgotten GUI lock appearance sets the time speed to 1
v. 1.0.3 - 2014.IV.07. Chain hit gem in trap doesn't hit the same monster multiple times anymore Gems in traps lied about their bloodbound and poolbound multipliers getting the trap bonus - trap info texts and shown numbers are adjusted now Field B5 tomb monster count decreased from 1.000 to 100 Fixed: possibly fatal lag (timeout) when trying to load saved games with astronomical wizard levels Fixed: 'Heat a spark' achievement was given even if there was not enough mana to heat spark with prototype rapid bombing Fixed an exploit involving spark heating Typo on H3 Journey page fixed Made some balancing efforts with poolbound and chain hit gems Added to enhancement spells info text: Enhanced gems get socketed instantly 0122Now_loading...774KB2014/04/09(水) 17:05:08.74ID:S6XTQe5k >Field B5 tomb monster count decreased from 1.000 to 100 何か分からんが減りすぎワロタw 0123Now_loading...774KB2014/04/09(水) 20:15:44.89ID:Aq/Rxko+ to open kill81frozenmonstersってどうするの? 0124Now_loading...774KB2014/04/09(水) 20:42:08.58ID:tvGaOAIE>>123 スペル「フリーズ」で凍らせた敵を凍結してる間に規定数倒す 1回のフリーズで規定数全部倒す必要はないけど、 1プレイ中(ステージ開始からステージクリア)にやらないと数はリセットされる 0125Now_loading...774KB2014/04/10(木) 01:42:09.67ID:YVRwt1nk コアはレアリティあげるよりも難易度に振ったほうがいい気がする 序盤のマップでも数十万稼げるのはおいしい 0126Now_loading...774KB2014/04/10(木) 04:48:38.28ID:dmT4/tcw Bombで敵の数増やすよりも、難易度振ったほうが圧倒的に美味いな その作業ないおかげで9倍速と一時停止でサクサクまわせるし 0127Now_loading...774KB2014/04/10(木) 09:00:40.78ID:/tmBYC5g 9倍速で流れていく石版にボムをぶつけるのが男ってモンさ 0128Now_loading...774KB2014/04/10(木) 22:26:01.40ID:0MFp2IGf 適当なレアリティ10台のタリスマン2つつけたら gem wasps attack +39% faster ってなったんだが、これタワーの通常攻撃が4割速くなってるんだよな?TUEEEE 0129Now_loading...774KB2014/04/10(木) 22:49:44.69ID:w6TFU0Kb いやタワーじゃない、ワスプだ 恐らくボムの後に漂ってるアレのことかと 0130Now_loading...774KB2014/04/11(金) 00:21:45.47ID:X8YW9Pkc>>129 そうみたいだな いまそのwaspのスキルとって、気づいてガッカリしたよ 0131Now_loading...774KB2014/04/11(金) 16:57:19.89ID:Vi+6SBVT amp解禁まで長いわ 0132Now_loading...774KB2014/04/11(金) 21:00:34.17ID:10i5NKn5 なんか前回より面白くないんだよな 慣れてないからなのかもう飽きてしまったからなのか・・ 0133Now_loading...774KB2014/04/11(金) 21:36:43.52ID:HvSxtEId むしろ慣れると単調なだけなのがなぁ 0134Now_loading...774KB2014/04/12(土) 00:28:08.84ID:zW4DUr/f 硬ぇし面倒なギミックあるしリジェネめっちゃ掛かってるし 0135Now_loading...774KB2014/04/12(土) 07:10:11.71ID:Bv5lV4gd 散々文句言われてるけど、過去最高作だと思うわー 0136Now_loading...774KB2014/04/12(土) 09:44:19.72ID:lL3P2wgJ ジェム持ち去りシャドウやらシールドビーコンやらリストックビーコンやら ランダム性はいらねえんだよおおおおお 0137Now_loading...774KB2014/04/12(土) 10:04:16.58ID:4LTFFQek>>121 v. 1.0.6 - 2014.IV.09. Fixed an error thrown when rolloing over a spark with gem bomb activated Overall spark balancing In case mousewheel doesn't work or you don't have one, you can zoom the map, use scroll bars (options, achievements, journey log) and browse the change log with PageUp/PageDown keys Use of PageUp/PageDown keys added to the map navigation tutor panel Fixed: poolbound gems weren't recalculated upon mana pool extension Corrupted mana shards give less mana over time Inverted the direction of journey notes scrolling with mouse wheel / PageUp/PageDown keys Clarified: Vision fields give a custom set of gem types and spells (instead of disabling all spells as expected by the 'no skills' condition) Fixed login minipanel blink at the load screen when starting up for the first time Target priority 'Highest banishment cost / Special' clarified to 'Flying ones / Spires / Highest banishment cost' 0138Now_loading...774KB2014/04/12(土) 13:05:29.34ID:884wwuR0>>136 自分は後半から出現する一定時間操作不能が不要だと思うわ Wave早送り+9x speedでプレイしていると鬱陶しいことこの上ない 0139Now_loading...774KB2014/04/12(土) 15:54:42.51ID:1qN+sgKH スレの伸び悪すぎるな やはり出来が・・・ 0140Now_loading...774KB2014/04/12(土) 16:25:36.86ID:J/4I8ZTS このシリーズ全て遊んでいるからただ飽きただけと思っていたがやはり出来が悪いだけなのか? 新規でやりはじめた人はどう思っているのだろう 0141Now_loading...774KB2014/04/12(土) 17:08:59.39ID:ebtobGBl スキル振って単純に強くなるならいいんだけどなぁ 初期マナに影響するから振らないほうが良かったりもするし その辺りがやっていて気持ち良くない 0142Now_loading...774KB2014/04/12(土) 17:13:39.74ID:nBMTHdnu ある程度進めると、ゲーム中に突然貞子のシルエットが横切るようになるのが一番の問題 それ以外は神ゲー 0143Now_loading...774KB2014/04/12(土) 19:58:41.62ID:dAcqpycY 作業めんどすぎ XP稼ぐためにシャドーコア稼いでて飽きた 0144Now_loading...774KB2014/04/12(土) 20:06:32.07ID:kw6qyW3l アチーブメントの一覧見たときにロックされてるものだけ真っ黒なまま表示されるのが爽快感がない いちいちアンロックのボタン押すの地味にめんどいし アンロックもロックも一つの画面に表示して 全体の中でどれくらいアンロックしたかパッと見てわかるようにしてほしい 0145Now_loading...774KB2014/04/12(土) 22:00:23.10ID:gjzQcvm0>>140 新規でやり始めた人は複雑すぎて即投げると思われる 0146Now_loading...774KB2014/04/12(土) 22:04:20.31ID:XjpQpJrP GCLはかなりやり込んだけど、GC2もやりこめるかなぁ。 0147Now_loading...774KB2014/04/12(土) 23:55:19.78ID:1rHy6tuS アンプでオーブも強化出来たんだね つーかまだアンプ建てられないけど 0148Now_loading...774KB2014/04/13(日) 01:38:10.62ID:G/yLzmTw 全くコストに見合わないけどな、アンプのオーブ強化 挟んで反対側にタワー建てる構成ならお得だけど。
後半、課金のチェインヒットのスキルないのは縛りプレイもいいとこだなこれ 0149Now_loading...774KB2014/04/13(日) 08:36:50.73ID:BsleyjMG>>137 v. 1.0.7 - 2014.IV.12. Shrine activated with prototype bombing refreshes the mana pool when the gem's mana value is consumed, and shows a warning if there's not enough mana Fixed: Spiritforge-controlled towers didn't upgrade their gems if there wasn't enough mana Also, Spf-towers' upgrades at wave starts discarded the player's selected spells Fixed: The vfx around the socketed GoE when casting a WoE spell at field X5 was displaced The GUI-locking Forgotten appearance leaves the time speed as it is (instead of the former 1x), and sets it to 1x only if it's paused Save slots say 'Loading...' until the server's response arrives (to avoid overwriting a supposedly missing saved game by starting a new one) Dragging a gem on another to combine gives a warning if there's not enough mana Wizard level is limited at 10.000 Xp requirements increased above wizard level 500 Battles can't be started with negative skill points left A warning panel with a retry button pops up if saving or loading fails Major balance flaw busted: xp and mana values of several entities drastically decreased 0150Now_loading...774KB2014/04/13(日) 09:14:01.30ID:2fj5DhGT>>148 課金せずに苦行を続けながらクリアするのと とっとと課金してサクッとクリアしてさっさとやめるの どっちがいいか悩むところだな…… 0151Now_loading...774KB2014/04/13(日) 12:02:56.29ID:BsleyjMG>>149 v. 1.0.8 - 2014.IV.12. Fixed: Shrine activated with prototype bombing subtracted the mana but didn't activate if mana was between 1x and 2x of the gem's value. Shrine rapid bombing infobox now shows the highlighted inventory gem's details. Fixed exploit: A shadow left alive with only traps on the field generated infinite mana and xp via spawnlings. Spawnlings now give 0 xp and minimal mana, and get slightly more hp over generations. Fixed: fragments acquired in endurance could have rarity levels lower than than the minimum stated at the battle traits panel. (sorry Everyone!) Fixed: when continuing in endurance with battle traits set before battle, the endurance initial wave number ignored the traits wave increment. 0152Now_loading...774KB2014/04/13(日) 12:05:08.19ID:LNPlKxZL>>140 今作から新規でやり始めたけど最初は複雑すぎた 覚えたら逆に面白いけど、 ・ハイスコア形式の経験値システム ・高グレード>>>>低グレードの宝石過ぎてほとんどのステージを1,2個の宝石でクリア ・上記の通り宝石1,2個で運用するのに運要素のビーコンとシャドウでパー がちょっとな…
わかったら100年ROMってから死ね 0169Now_loading...774KB2014/04/14(月) 00:37:13.40ID:X9xymp17 コンパスという隠し要素があるというネタバレはきれいなネタバレ コンパスには課金要素があるというネタバレは汚いネタバレ 0170Now_loading...774KB2014/04/14(月) 00:41:52.78ID:rsclQ79S エンドレスモード全waveスキップしてフリーズ連打うますぎわろた 0171Now_loading...774KB2014/04/14(月) 04:14:22.18ID:1h9GbLHu steamにきてからあっちで課金したいけど我慢できん、買おうかな 0172Now_loading...774KB2014/04/14(月) 08:17:43.66ID:WGVfz31W>>151 v. 1.0.9a - 2014.IV.13. Critial bug fixed: Fields with tome chambers didn't let the player in if the skill requirement to open the chamber wasn't met.
v. 1.0.9 - 2014.IV.13. Frozen corpse explosion is now properly told to damage a nearby monster with 100% of the exploding mosnter's max hp. Fixed: K3's journey note page was given after field K4. Fixed: spire took priority for gems set to 'nearest to orb'. Volume of the trap attack sound decreased. Reduced the headache inducing vfx of the scythe gate, possession obelisk, sealed GoE replica strikes. Disabled the distracting right-click flash player menu. Fixed lag when stepping 10 skill levels. Selling a talisman fragment gives a floating '+x shadow cores' text message now. Hovering over a gem with the mouse and pressing 4/5/6 instantly casts the enhancement spell on the highlighted gem. Specters move slower and arrive farther from the targeted gem. On the map screen, field infoboxes show if the player has to acquire a skill before trying to open the field's tome chamber.
v. 1.0.8a - 2014.IV.13. Hopefully fixed critial error: logged in players new to the game couldn't start a game in an online slot as all 3 slots froze in 'loading...' state. 0173Now_loading...774KB2014/04/14(月) 09:47:19.81ID:RICSyLpH 課金する時、日本のカードでデーター入力すると後は自動的に日本円からドルに変わって課金してくれるんですか? 0174Now_loading...774KB2014/04/14(月) 14:18:44.67ID:j0Kfb0z7 と言うかカードで5j支払われる どっちにせよこっちで考えることは何もない 0175Now_loading...774KB2014/04/14(月) 17:02:02.45ID:V+tS9IuA 壁で土地の2*2を埋めとけば、ビーコンの発生を抑えたり、固定できる 0176Now_loading...774KB2014/04/14(月) 18:40:07.20ID:SxIhkuJv マナシャードとテンプルも出なくなるけど元々役に立たんからいらんしな 0177Now_loading...774KB2014/04/14(月) 19:39:00.04ID:icXoikyO 沸き潰しした場合マナシャードはマナに直接加算されてる気がする 0178Now_loading...774KB2014/04/14(月) 20:08:16.26ID:puT4S9uJ>>174 はい、そうですねあまり考えず課金してみようと思います、どもです。 0179Now_loading...774KB2014/04/14(月) 20:45:33.25ID:zOOzl2ax クレカもっていないのだが、Vプリカでも課金できる? 0180Now_loading...774KB2014/04/14(月) 22:56:50.59ID:UZpQ0O4T 黄色だけ異常に強いな 0181Now_loading...774KB2014/04/14(月) 23:32:27.28ID:rhuzLF9T 終盤の某ステージでのshadow core稼ぎを最適化してみました。 Wizard Level 250で毎分300scくらい稼げます。 一応ネタバレです。 http://blog.livedoor.jp/strpeer/archives/38270825.html#more
このへんが無課金の限界? 0198Now_loading...774KB2014/04/16(水) 23:22:07.56ID:il46V7tI 無課金でX5までクリアできたよ Sマップの行き方がわからん 0199Now_loading...774KB2014/04/16(水) 23:34:21.17ID:NS3vZ8Ez 無課金Lv180だけどレベル上げめんどい 0200Now_loading...774KB2014/04/16(水) 23:38:06.82ID:J2RIwlCv アチーブメントをコツコツクリアしてけばなんかなりそうだな する気もないけど 0201Now_loading...774KB2014/04/17(木) 02:20:18.26ID:PwpJV+h0 基本のポイント ・タワーに入れる宝石は2色のもの(ただし好みで2色〜4色でOK) 2色〜4色だと攻撃力ボーナスが高い。追加効果のボーナス低下を考えると2色が一番効率良い。 ・罠に入れる宝石は1色のもの 1色だと特殊効果に大きなボーナス。 ・フリーズ中に倒すと爆発して連鎖ダメージ ・罠にエンチャントスペルかけると永続なので活用すること ・呪いスペルは、倒しきれなくてオーブにつっこむ敵にかけるのが一番有効 ・ビームスペルはヒット数が稼げるのでマナ吸収かブラッドバウンドで使う 0202Now_loading...774KB2014/04/17(木) 11:43:50.45ID:9MXltXuT>>172 v. 1.0.10 - 2014.IV.16. The failed critical fix of v.1.0.9a (tome chamber fields not opening) has been finally really fixed. Fixed achievements: 'Lockpick O4' (-> O6), 'Almost', 'Flea trap' (for these, shots blinking instantly to monsters reaching the orb count as orb kills), 'Put the lights out' (xp reward was added to apparition kills xp), 'Early harvest' achievements (rounding errors). The 'skill level cap increased' text doesn't appear anymore every 10 levels after reaching the ultimate limit. Fixed: tombs' paths could be closed right after breaking them open, resulting in all the monsters stuck at the tomb location. Many of the late game fields made slightly easier. Pressing D or U over a gem gives 'not enough mana' now if needed. Gem enhancement shrines give less damage bonus and are not given by sparks. Rolling over a skill with not enough mana to upgrade shouldn't give a sound anymore. Loot should now properly be given when charging the nodes at field X5, and the nodes should zap the orb if they're not charged by the arrival of the final wave. Gems can't be swapped or combined with gems in Spiritforge towers anymore. 0203Now_loading...774KB2014/04/17(木) 13:24:55.16ID:sSQ3MPyd ・ビームスペルはヒット数が稼げるのでマナ吸収かブラッドバウンドで使う って言うことは、ヒット数のロック外すのにも使えそうだな 0204Now_loading...774KB2014/04/17(木) 13:51:29.65ID:sSQ3MPyd 今ふと思いついて低レベルの黒ジェム罠に敷き詰めて 最後に全部合成したら強えw これはこうやって使うのか 0205Now_loading...774KB2014/04/17(木) 17:47:02.27ID:xKuS+4NM>>203 ウィザードロックの通常攻撃ヒット数ロックはボルトビームバラージュの攻撃対象にならないよ 0206Now_loading...774KB2014/04/17(木) 23:36:28.07ID:eG6rOiQY>>204 赤のがヒット数稼げるよ。ヒット数の累計は黒じゃなくてもいいので 0207Now_loading...774KB2014/04/17(木) 23:47:29.18ID:EQRmSpQ2 積んだら何すりゃいいのこれ? 0208Now_loading...774KB2014/04/17(木) 23:58:07.04ID:O/eYJmqn レベリングじゃないすかね タリスマン掘りはあんまり戦力にならんから 0209Now_loading...774KB2014/04/18(金) 01:13:53.53ID:FPIJl4NY ジャイアント以外のwaveでサモンしてmanaを稼いで塔強化にあてる 0210Now_loading...774KB2014/04/18(金) 01:31:11.48ID:h7y/Y11I 難易度LoomingをGlaringにする、これだけできつい そこに縛り追加で倍率上げなんてする余裕ないんだけど単に下手なだけなのか 0211Now_loading...774KB2014/04/18(金) 01:36:40.39ID:pFQJYksR とりあえず倍率ageずにGlaringでやってXP稼いでレベルあげてみては ひと通りステージこなしたらレベルもスキルもそこそこ上がるだろうし 0212Now_loading...774KB2014/04/18(金) 08:18:24.43ID:4OnGnEgq 入り口のほうにマナリーチの罠敷き詰めておくのってちゃんと効果あるんだな 試してみたら楽になった 0213Now_loading...774KB2014/04/18(金) 08:23:32.83ID:NqrBTUlT むしろ主力 0214Now_loading...774KB2014/04/18(金) 09:09:43.74ID:9mupqFei>>202 v. 1.0.12 - 2014.IV.17. Sc farming via the Chasing shadows trait and scripted flying ones on story-related fields made less lucrative. The Chasing shadows trait summons shadows spread wider in time, and declares now that some of them might be pushed to endurance. Fixed exploit: using the Chasing shadows trait on field F1 and restarting spawned shadows on each other for easy farming. Shadows level up slower, they are less frustrating at higher wizard levels. Beam and barrage info panels also tell now that they instantly socket the enhanced gem. Earned achievements should appear in the outcome panel without red locks now. Each endurance monster gets 2% mana burn as an intrinsic ability. Fixed the compass secrets, those players who completed the feat earlier should get have all the rewarded fields unlocked.
v. 1.0.11 - 2014.IV.17. Destroying wizard locks on walkable ground will make the monsters rethink their closest path to their goal. Fixed: save slot transfer buttons blink when the saved games screen appears the first time. Fixed the 300/600/900 max damage gem achievements - now you can get them by amplifying the gems as well ('raw damage' changed to 'effective damage'). Releasing shift while creating gems exits the batch gem creating mode (similarly to how building placement already works). Changed the sound of gems picked out of buildings and placed in the inventory. Tombs already open at the start of the battle shouldn't be fired at by gems in towers anymore. Fixed 'bone shredder' achievement (was given only at 1.000 killed monsters instead of 600). 0215Now_loading...774KB2014/04/18(金) 10:43:33.76ID:biYdt83F 影から得られるシャドウコア減りすぎぃ! 0216Now_loading...774KB2014/04/18(金) 14:31:19.59ID:NqrBTUlT 締め付けばかり厳しくなって爽快感が失われていくな…… 0217Now_loading...774KB2014/04/18(金) 23:52:31.34ID:m+mH8h6Q B3って宝石を爆弾にして倒さなあかんの? 0218Now_loading...774KB2014/04/19(土) 00:36:48.99ID:VLOiYXuT B3は罠でクリアしないといけないじゃないかな? 0219Now_loading...774KB2014/04/19(土) 01:47:45.42ID:wDJ6291m B3は毒罠敷き詰めだなー プレイスタイルによってはここだけスキル構成変えないとキツイ 0220Now_loading...774KB2014/04/19(土) 05:45:39.28ID:xRoXJ3+E あっ罠か trap使ってなかったから忘れてた 0221Now_loading...774KB2014/04/19(土) 08:18:14.77ID:z645L4TH 最初からずっと毒罠主力の俺には死角はなかった 0222Now_loading...774KB2014/04/19(土) 15:03:54.73ID:O7lZ+/cs >レアリティの10の位によって白→茶→黄緑→水色→黄→橙→緑→青と色が変わっていくようだ
おまけ http://www.dotup.org/uploda/www.dotup.org5014522.jpg0276Now_loading...774KB2014/04/24(木) 13:09:13.25ID:ZTaq05x+ やっと難易度ハードモード開放したと思ったら、要ポーチだった 0277Now_loading...774KB2014/04/24(木) 20:07:08.58ID:o6TXWfOB>>214 v. 1.0.13 - 2014.IV.23. Fixed an exploit involving upgrading gems (thanks Kapucin0!). Flash player requirement rolled back to 11.2 (sorry Linux players for not revising the code earlier to make this happen! There might be bugs (some probably related to the old Linux Flash player and thus unfixable on Linux)). Shadow cores spent but not used on fragment rarity boost can be taken back with right click or ctrl-click. Gems fire at corrupted mana shards and sleeping hives only in 'Structure' priority. Some typos fixed. 0278Now_loading...774KB2014/04/24(木) 21:53:08.17ID:QDRcMQJ/ Enduranceって完走あるのか… 敵が一気に固くなるしアチーブももらえないしいまいちやる気起きないんだが 0279Now_loading...774KB2014/04/24(木) 23:47:47.26ID:zunBLCAW タワー強化が精いっぱいで罠にマナを割く余裕がないんだけど 罠で吸ったほうが最終的に使える量増えるのかな
課金?知らんな 0408Now_loading...774KB2014/05/21(水) 05:22:58.60ID:e8ciA1P9 ブラウザ上のハックバージョンなんてどのゲームにもある ハック専用のサイトも幾つもゴロゴロ転がってる 作者が怒っているというのは知らんが少なくともそれのことではないだろう 0409Now_loading...774KB2014/05/24(土) 02:57:12.75ID:QTzhbzPQ GC2:CS new version uploaded ttp://gameinabottle.com/blog/2014/05/gc2cs-new-version-uploaded/
After a few weeks’ delay, a new build (v.1.0.16) of GC2: Chasing Shadows is up! After at least one more bugfix build to come, new content will added as well in v.1.1! I’ll carry on replying to your emails (still another 322 to go) and start working on the Steam version too. 0410Now_loading...774KB2014/05/24(土) 09:00:14.08ID:8WlCoFET v.1.1になったらタイルSに新ステージが追加されるのかな 自分で迷路を作ってジャグリングするタイプのステージが欲しい 0411Now_loading...774KB2014/05/24(土) 09:24:51.92ID:ECo+IU6M デモリッシュ制限の中でジャグリングさせられてもなー そもそもDemonの爆発でぶっ壊されるのがオチだぞ タワーで迷路を造ればいいだけだけど GEM置いてる間だけ通行不能になるギミックとかあればいいんだけどな
Change log for v. 1.1.4 ? 2015.I.26.: ・Fixed: some tree covered fields showed being buildable after demolishing pre-placed structures ・Gems target fewest hp beacons first now ・Basic gem range (before modifiers) got a hard limit of 48 tiles ・Gem range can be decreased with the mouse wheel (combining sets the larger range ratio), 1 step = 5%, can’t go below 1 tile ・Winning a field’s endurance (999 waves) gives a distinctive purple marker to the field’s token in the world map ・The first 3 achi tag filters (amplifier, apparition, armor) previously hidden by error are shown now ・New achi filters during battle: Unlocked if won, Made progress, Can be unlocked ・Achi related fixes ・Tutorial and Stats: new buttons on the map screen (tutorial will be filled with rereadable content later) ・Old stat pages’ contents are moved from the journey notes to the new button ・Field xp list: can be accessed via the new Stats button ・Fixed stats overflow error (int vs double) causing lots of stats showing weird values ・The loading screen shows compass hints for +3 secs 0537Now_loading...774KB2015/01/28(水) 20:19:25.98ID:9fGT7Ebo Achiって何だ 0538Now_loading...774KB2015/01/28(水) 20:42:30.60ID:5tAzn0VB achievementだろ 0539Now_loading...774KB2015/02/01(日) 11:57:07.12ID:lWJvKPu/ レベルは上がるのにスコアは伸び悩むなぁ マナプールLv66敵のHP10^46ぐらいで 0540Now_loading...774KB2015/02/04(水) 18:05:29.90ID:4cge8uF/ 1.1になる前からしばらくやってなかったけどビーコンの経験値すげー増えてんのな 倒せるうちはレベル低いGemでなるべくビーコンも出した方が良さそうだ 0541Now_loading...774KB2015/02/13(金) 01:18:49.41ID:UVSshe83 無課金で shadow core を効率的に稼ぐのってどうすればいいの Glaring で trait なしで高レベルの面をひたすら繰り返す? 0542Now_loading...774KB2015/02/13(金) 01:40:40.73ID:jxBA2K0h>>541 T7がApparition一杯出てくるからサクッとクリアできる範囲内でTrait好きなだけ入れればいいんじゃないかな そういやいつの間にかヒット数制限来てるね といっても前と変わらん感じだからアプデのとこにも書いてる通り今のが限界で前もこれ以上出てなかったのかな 0543Now_loading...774KB2015/02/13(金) 01:58:57.69ID:pdxXg8zK レベルを上げることでShadow Coreの入手量も増えるから、過去ステージやり直すのもいいかも 0544Now_loading...774KB2015/02/13(金) 02:07:02.32ID:jxBA2K0h Achievementをリセットしてないなら一回して集めなおすだけでも結構貯まるね といってもこっちは課金組でChasing Shadows常に7でやってたからあんま参考にはならんかもしれんけど 0545Now_loading...774KB2015/03/04(水) 20:38:24.08ID:dS7QsA38 v. 1.1.5 – 2015.I.30. •Ruined summoning and ensnaring nodes show actual charge, discharge faster, and show thunder vfx •Gems with mana gain dropped in shrines give their mana gain per hit now •Releasing shift in prototype (yellow) bombing mode cancels bombing (Sorry for the accidentally dropped gems!) •Probable workaround for negative hp monsters •Stronger specter premonition •Fixed achievement progress bar overflow for ‘Come Out, Come Out’ •Skill level is properly shown in the skills panel if there is a talisman level bonus •Mana stream mana multiplier is shown in the mana pool info panel •Info panels of waves and all entities show proper, fully premutiplied xp and mana values •When placing a building, ‘Can’t build’, ‘Blocking’ and ‘Not enough mana’ texts all appear when they have to •Barrage shell explosions disturb sleeping hives now •Clarified: decreased banishment cost doesn’t affect mana burn •Shrines can be summoned by sparks on top of walls 0546Now_loading...774KB2015/03/04(水) 20:39:07.31ID:dS7QsA38 v. 1.1.6 – 2015.II.3. •Lag largely reduced when the time is paused •If saving the game during endurance fails, the game pauses •Hold either alt or ctrl when clicking on the field to ignore gems and force selecting units •Boosting and impairing effects are not removed from banished monsters anymore •Tutorial advices appear before entering a field, loading screen stays for +2 seconds (advices can be disabled in the options screen) •Fixed talisman screen ‘Get more shadow cores’ button overlapping the ‘Close’ button after upgrading a fragment •‘Stone supply’ spark properly reduces building costs •Compass hints got brighter •Premonition plays at normal speed regardless of speeding time up •Endurance crash recovery gives found talisman fragments too •After selecting a unit, use the arrow keys to cycle through all of them •Firing speed is capped at 48 shots per sec (just above the pysical limit, to avoid confusion about gems not firing as fast as they state) •Removed mana shard hiding under tree at field R5 0547Now_loading...774KB2015/03/04(水) 20:39:53.44ID:dS7QsA38 v. 1.1.6a – 2015.II.4. & v. 1.1.6b – 2015.II.5. •Rolled back skipping vfx/monsters redrawing when the game is paused v. 1.1.7 – 2015.II.12. •Fixed disabling random events at wiztower fields on first visit + random event field requirements •Gem range can be adjusted with the Up/Down keys in addition to the mouse wheel •Fixed: Beam range could exceed tehcnical limit for adjusted range gems •Added more loading screen hints •Fixed outcome panel wrong journey pages being shown •Field related achievements are shown in field info panels after beating field X5 •More organized stats page + fields can be sorted by xp •Stronger gem creating inventory highlight •No hints appear anymore when entering a vision, wizard tower, or story related field •The formerly removed mana shard is back at field R5 at a different location •The tutorial content can be reached any time from the map screen now なんか来てた 0548Now_loading...774KB2015/03/05(木) 19:13:54.45ID:0wE+dBAp Endurance突破するのにGemのレベル大体116必要とか何レベル必要なんだろう 1万超えたけどまだ全然話にならんわ 0549Now_loading...774KB2015/03/05(木) 20:49:42.05ID:pzyzmwvY こまかいアプデとかどうでもいいから そろそろhauntingとenduranceを無課金に開放しろよ 1ステージ数十億がせいぜいだわ 0550Now_loading...774KB2015/03/05(木) 21:07:14.37ID:0wE+dBAp Labyrinthの時からEnduranceは課金だしなあ まあChainのスキルが課金限定ってのだけは解せぬ 0551Now_loading...774KB2015/03/06(金) 14:25:25.04ID:o+flvmqt そんなにやりこむなら5$くらい払えよ…… 0552Now_loading...774KB2015/03/13(金) 21:14:15.57ID:9DSulkes 課金しないとクリアできないってのは気持ち悪い 0553Now_loading...774KB2015/03/13(金) 21:24:25.85ID:fZl6zQU8 課金しなくてもクリアできんのに何言ってんだ 0554Now_loading...774KB2015/03/13(金) 21:36:00.34ID:lh+Q0hS/ MSX版沙羅曼蛇を思い出した 0555Now_loading...774KB2015/05/09(土) 17:06:20.97ID:TGf6cuZt そろそろ新作欲しい 0556Now_loading...774KB2015/05/09(土) 18:07:15.26ID:/660ghAi 新作が出るとすれば何か要望ある?