event TakeDamage(int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
{

super.TakeDamage(Damage,EventInstigator,HitLocation,Momentum,DamageType,HitInfo,DamageCauser);


if(Health >= 0)
TopHalfAnimSlot.PlayCustomAnim('Death_Stinger', 1.0, 0.2, 0.2, FALSE, TRUE);
TopHalfAnimSlot.PlayCustomAnim('HoverboardJumpRtIdle', 1.0, 0.2, 0.2, FALSE, TRUE);

}


こういうことか