Change log for v. 1.1.4 ? 2015.I.26.: ・Fixed: some tree covered fields showed being buildable after demolishing pre-placed structures ・Gems target fewest hp beacons first now ・Basic gem range (before modifiers) got a hard limit of 48 tiles ・Gem range can be decreased with the mouse wheel (combining sets the larger range ratio), 1 step = 5%, can’t go below 1 tile ・Winning a field’s endurance (999 waves) gives a distinctive purple marker to the field’s token in the world map ・The first 3 achi tag filters (amplifier, apparition, armor) previously hidden by error are shown now ・New achi filters during battle: Unlocked if won, Made progress, Can be unlocked ・Achi related fixes ・Tutorial and Stats: new buttons on the map screen (tutorial will be filled with rereadable content later) ・Old stat pages’ contents are moved from the journey notes to the new button ・Field xp list: can be accessed via the new Stats button ・Fixed stats overflow error (int vs double) causing lots of stats showing weird values ・The loading screen shows compass hints for +3 secs 0537Now_loading...774KB2015/01/28(水) 20:19:25.98ID:9fGT7Ebo Achiって何だ 0538Now_loading...774KB2015/01/28(水) 20:42:30.60ID:5tAzn0VB achievementだろ 0539Now_loading...774KB2015/02/01(日) 11:57:07.12ID:lWJvKPu/ レベルは上がるのにスコアは伸び悩むなぁ マナプールLv66敵のHP10^46ぐらいで 0540Now_loading...774KB2015/02/04(水) 18:05:29.90ID:4cge8uF/ 1.1になる前からしばらくやってなかったけどビーコンの経験値すげー増えてんのな 倒せるうちはレベル低いGemでなるべくビーコンも出した方が良さそうだ 0541Now_loading...774KB2015/02/13(金) 01:18:49.41ID:UVSshe83 無課金で shadow core を効率的に稼ぐのってどうすればいいの Glaring で trait なしで高レベルの面をひたすら繰り返す? 0542Now_loading...774KB2015/02/13(金) 01:40:40.73ID:jxBA2K0h>>541 T7がApparition一杯出てくるからサクッとクリアできる範囲内でTrait好きなだけ入れればいいんじゃないかな そういやいつの間にかヒット数制限来てるね といっても前と変わらん感じだからアプデのとこにも書いてる通り今のが限界で前もこれ以上出てなかったのかな 0543Now_loading...774KB2015/02/13(金) 01:58:57.69ID:pdxXg8zK レベルを上げることでShadow Coreの入手量も増えるから、過去ステージやり直すのもいいかも 0544Now_loading...774KB2015/02/13(金) 02:07:02.32ID:jxBA2K0h Achievementをリセットしてないなら一回して集めなおすだけでも結構貯まるね といってもこっちは課金組でChasing Shadows常に7でやってたからあんま参考にはならんかもしれんけど 0545Now_loading...774KB2015/03/04(水) 20:38:24.08ID:dS7QsA38 v. 1.1.5 – 2015.I.30. •Ruined summoning and ensnaring nodes show actual charge, discharge faster, and show thunder vfx •Gems with mana gain dropped in shrines give their mana gain per hit now •Releasing shift in prototype (yellow) bombing mode cancels bombing (Sorry for the accidentally dropped gems!) •Probable workaround for negative hp monsters •Stronger specter premonition •Fixed achievement progress bar overflow for ‘Come Out, Come Out’ •Skill level is properly shown in the skills panel if there is a talisman level bonus •Mana stream mana multiplier is shown in the mana pool info panel •Info panels of waves and all entities show proper, fully premutiplied xp and mana values •When placing a building, ‘Can’t build’, ‘Blocking’ and ‘Not enough mana’ texts all appear when they have to •Barrage shell explosions disturb sleeping hives now •Clarified: decreased banishment cost doesn’t affect mana burn •Shrines can be summoned by sparks on top of walls 0546Now_loading...774KB2015/03/04(水) 20:39:07.31ID:dS7QsA38 v. 1.1.6 – 2015.II.3. •Lag largely reduced when the time is paused •If saving the game during endurance fails, the game pauses •Hold either alt or ctrl when clicking on the field to ignore gems and force selecting units •Boosting and impairing effects are not removed from banished monsters anymore •Tutorial advices appear before entering a field, loading screen stays for +2 seconds (advices can be disabled in the options screen) •Fixed talisman screen ‘Get more shadow cores’ button overlapping the ‘Close’ button after upgrading a fragment •‘Stone supply’ spark properly reduces building costs •Compass hints got brighter •Premonition plays at normal speed regardless of speeding time up •Endurance crash recovery gives found talisman fragments too •After selecting a unit, use the arrow keys to cycle through all of them •Firing speed is capped at 48 shots per sec (just above the pysical limit, to avoid confusion about gems not firing as fast as they state) •Removed mana shard hiding under tree at field R5 0547Now_loading...774KB2015/03/04(水) 20:39:53.44ID:dS7QsA38 v. 1.1.6a – 2015.II.4. & v. 1.1.6b – 2015.II.5. •Rolled back skipping vfx/monsters redrawing when the game is paused v. 1.1.7 – 2015.II.12. •Fixed disabling random events at wiztower fields on first visit + random event field requirements •Gem range can be adjusted with the Up/Down keys in addition to the mouse wheel •Fixed: Beam range could exceed tehcnical limit for adjusted range gems •Added more loading screen hints •Fixed outcome panel wrong journey pages being shown •Field related achievements are shown in field info panels after beating field X5 •More organized stats page + fields can be sorted by xp •Stronger gem creating inventory highlight •No hints appear anymore when entering a vision, wizard tower, or story related field •The formerly removed mana shard is back at field R5 at a different location •The tutorial content can be reached any time from the map screen now なんか来てた 0548Now_loading...774KB2015/03/05(木) 19:13:54.45ID:0wE+dBAp Endurance突破するのにGemのレベル大体116必要とか何レベル必要なんだろう 1万超えたけどまだ全然話にならんわ 0549Now_loading...774KB2015/03/05(木) 20:49:42.05ID:pzyzmwvY こまかいアプデとかどうでもいいから そろそろhauntingとenduranceを無課金に開放しろよ 1ステージ数十億がせいぜいだわ 0550Now_loading...774KB2015/03/05(木) 21:07:14.37ID:0wE+dBAp Labyrinthの時からEnduranceは課金だしなあ まあChainのスキルが課金限定ってのだけは解せぬ 0551Now_loading...774KB2015/03/06(金) 14:25:25.04ID:o+flvmqt そんなにやりこむなら5$くらい払えよ…… 0552Now_loading...774KB2015/03/13(金) 21:14:15.57ID:9DSulkes 課金しないとクリアできないってのは気持ち悪い 0553Now_loading...774KB2015/03/13(金) 21:24:25.85ID:fZl6zQU8 課金しなくてもクリアできんのに何言ってんだ 0554Now_loading...774KB2015/03/13(金) 21:36:00.34ID:lh+Q0hS/ MSX版沙羅曼蛇を思い出した 0555Now_loading...774KB2015/05/09(土) 17:06:20.97ID:TGf6cuZt そろそろ新作欲しい 0556Now_loading...774KB2015/05/09(土) 18:07:15.26ID:/660ghAi 新作が出るとすれば何か要望ある?