0001デフォルトの名無しさん
2023/03/16(木) 19:49:01.61ID:2Ni9Md6Uusing System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
private void FixedUpdate()
{
//Rigdboodyを取得
Rigidbody rigidbody = GetComponent<Rigidbody>();
//方向キーの入力
float x = Input.GetAxis("Horizontal"); //横軸
float z = Input.GetAxis("Vertical"); //縦軸
//ベクトルに変換
Vector3 vec = new Vector3(x.0.z);
//力を加える
rigidbody.AddForce(vec);
}
}